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You are unbeatable when playing video and computer games. Now learn to be a pro at creating them.

Want to add a minor to your major?
Learn more about our minors. (Note that not all minors are possible to combine with every major.)

Thinking about law school?
Learn more about our Automatic Admit option through the UB School of Law.

Students who qualify may take up to 9 graduate credits, which apply to both the bachelor's degree in Simulation and Digital Entertainment and the M.S in Interaction Design and Information Architecture. Contact us for more information or to learn more about our accelerated options.

For transfer students: Our undergraduate program is also offered at the Universities at Shady Grove in Rockville, Md. If you have not earned an associate degree in simulation and digital entertainment or a related area, you must satisfy four additional core course requirements prior to being admitted to UB's program at USG.

What you'll study:

  • applied game design theory
  • the fundamentals of computer programming
  • 3-D modeling and animation
  • usability design
  • the application of simulation to education and other nonentertainment fields
  • design of multiplayer games.

The coursework can help prepare you for graduate study or a career in information technology and computer science, as well as business and visual design.

How the program works:

To enhance your skills in a specific area of specialization, you'll choose from one of two content areas:

  • Technical Art: If you want to build your skill sets with 3-D modeling and animation and with integrating them into game engines, this track prepares you to become a technical artist who works with programmers and artists. The track focuses on higher-level 3-D skills and requires visual artistic talent.
  • Level Design: This area of specialization is ideal for you if you want to improve your scripting and logic in preparation for a career as a level designer, who creates the interactive architecture for segments of a game.

Through dual capstone seminars, you'll work closely with professionals to test and build games and simulations, and you'll graduate with a portfolio of projects to showcase your skills. 

2016 Capstone Projects

Check out the trailer for "Desert Defenders," a videogame created by Shamarke Alisalad, Brandon Belman, Clayton Brown, Jillian Walker and Kai Wu during the spring 2016 senior capstone course.


Below are screenshots of some of the other games that students developed in the spring 2016 capstone course.

by Hank Jones, Tyler Pomplon, Connor Randall, Jonathan Tippett and Eugene Yi

by Christopher Bazuzi, Michael Kuk, Bret Lowe, Matthew May and Andrew VanWie

"Age" capstone
by Hiro Butler, Adam Davis, Joel Garcia, David Hendricks and Nathan McClain 

"Foodemic" capstone
by Matthew Connatser, Matthew Leonard and Jared Rixter