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You are unbeatable when playing video and computer games. Now learn to be a pro at creating them.

Among the best.

What you'll study:

  • applied game design theory
  • the fundamentals of computer programming
  • 3-D modeling and animation
  • usability design
  • the application of simulation to education and other nonentertainment fields
  • design of multiplayer games.

The coursework can help prepare you for graduate study or a career in information technology and computer science, as well as business and visual design.

How the program works:

To enhance your skills in a specific area of specialization, you'll choose from one of two content areas:

  • Technical Art: If you want to build your skill sets with 3-D modeling and animation and with integrating them into game engines, this track prepares you to become a technical artist who works with programmers and artists. The track focuses on higher-level 3-D skills and requires visual artistic talent. Admission into the Technical Art track requires the student to submit a portfolio of work for review. The program adviser will provide submission requirements.

  • Coding and Development: This area of specialization is ideal for you if you want to improve your scripting and logic in preparation for a career as a game developer, turning ideas into functional videogames and simulations. Whether you have a ton of ideas that you do not yet have the coding skills to implement, or are an advanced coder who wants to take your skills to the next level, our program will help you advance your capabilities and make you an asset to your team.

Through dual capstone seminars, you'll work closely with professionals to test and build games and simulations, and you'll graduate with a portfolio of projects to showcase your skills. 


Check out these previews of some of the videogames created by our students...

"Demolition Force," created by Russell Allen, Dylan Semititsky, Samuel Silverman, Steven Stores and Chau Tran during the spring 2017 senior capstone course. Learn more at


"Desert Defenders," created by Shamarke Alisalad, Brandon Belman, Clayton Brown, Jillian Walker and Kai Wu during the spring 2016 senior capstone course.


GamelabThe UB GameLab is an educational research facility equipped with immersive, visualization and interactive game technologies. The lab is designed to support interdisciplinary research in games and media, and is an ideal training ground for Simulation and Game Design students. To learn more and see student work, visit the UB GameLab Blog



  • Danielle Stewart
    Danielle Stewart, B.S. '16

    "The most important lesson I learned at UB was to always question, not just accept that what someone said was true or that a situation couldn't be changed. Even with my professors, it was okay to disagree and tell them why. Learning to express my opinion has made me more of a leader instead of someone who just sits back and lets things happen."

  • Brad Fisher
    brad fisher, B.S. '14

    game designer, Big Huge Games

    "My job in the gaming industry came about from working in my professor's indie company while I was in school. My professor was an industry veteran and put me in contact with the right people to find a full-time position."

Want to add a minor to your major?
Learn more about our minors. (Note that not all minors are possible to combine with every major.)

Thinking about law school?
Learn more about our Automatic Admit option through the UB School of Law.

Students who qualify may take up to 9 graduate credits, which apply to both the bachelor's degree in Simulation and Game Design and the M.S in Interaction Design and Information ArchitectureContact us for more information or to learn more about our accelerated options.

For transfer students: Our undergraduate program is also offered at the Universities at Shady Grove in Rockville, Md. If you have not earned an associate degree in simulation and game design or a related area, you must satisfy four additional core course requirements prior to being admitted to UB's program at USG.

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