Earn your UBalt degree by majoring in Simulation and Game Design.
Complete ALL the introduction course below (6 credits):
| Course | Title | Credits | Notes |
|---|---|---|---|
|
GAME 150 |
Introduction to Game Design | 3 | |
|
COSC 155 |
Internet Technologies: Mastering the Basics | 3 |
Choose ONE of the following courses (3 credits):
| Course | Title | Credits | Notes |
|---|---|---|---|
|
GAME 160 |
Graphics for Game Design | 3 | |
|
CMAT 212 |
Computer Graphics: Imaging | 3 |
Complete ALL the Core Courses below (24 credits):
| Course | Title | Credits | Notes |
|---|---|---|---|
|
GAME 250 |
Game Scripting | 3 | |
|
GAME 260 |
Introduction to 3-D Graphics | 3 | |
|
GAME 315 |
Programming for Interactive Design | 3 | |
|
GAME 320 |
Game Concept and Design | 3 | |
|
GAME 324 |
Designing for Humans | 3 | |
|
GAME 370 |
Level Design | 3 | |
|
GAME 405 |
The Business of Game Development | 3 | |
| GAME 440 | Frontiers of Game Design | 3 |
Choose ONE of the following Games Criticism courses (3 credits):
| Course | Title | Credits | Notes |
|---|---|---|---|
|
GAME 425 |
Games Criticism | 3 | |
|
GAME 435 |
Games, Culture, and Society | 3 |
Choose ONE of the following Serious Games Courses (3 credits)::
| Course | Title | Credits | Notes |
|---|---|---|---|
|
GAME 330 |
Games for Learning | 3 | |
|
GAME 477 |
Community-Focused Game Design | 3 |
Choose ONE of the following tracks (15 credits):
Complete ALL the Courses below (9 credits):
| Course | Title | Credits | Notes |
|---|---|---|---|
|
GAME 410 |
3D Modeling | 3 | |
|
GAME 469 |
Game Development Project I | 3 | |
|
GAME 470 |
Game Development Project II | 3 |
Choose TWO of the following Technical Art courses (6 credits):
| Course | Title | Credits | Notes |
|---|---|---|---|
|
GAME 380 |
Advanced Topics in Art and Animation | 3 | |
|
GAME 420 |
3D Production | 3 | |
|
GAME 430 |
Topics in Technical Art | 3 | may be taken twice when topic changes |
Complete ALL the Courses below (15 credits):
| Course | Title | Credits | Notes |
|---|---|---|---|
|
GAME 415 |
Coding Tools for Designers | 3 | |
|
GAME 418 |
Design of Multiplayer Games | 3 | |
|
GAME 445 |
Practical Game Programming | 3 | |
|
GAME 469 |
Game Development Project I | 3 | |
|
GAME 470 |
Game Development Project II | 3 |
| Course | Title | Credits | Notes |
|---|---|---|---|
|
IDIS 101 |
First Year Seminar: Introduction to University Learning | 3 | freshmen only; transfer students replace this with a different elective |
Complete as many courses as necessary from any discipline to fulfill your 120-credit requirement to graduate.
Meet the UBalt Information Literacy graduation requirement by successfully completing ONE of the following options
| Course | Title | Credits | Notes |
|---|---|---|---|
|
INFO 110 |
Introduction to Information Literacy | 3 | |
|
GAME 324 |
Designing for Humans | 3 |
If you have not completed an articulated program at one of the state's community colleges, you must meet the University's general requirements for transfer and satisfy the following course requirements:
All of these prerequisite requirements can be met by courses at the University of Baltimore but are not offered at the Universities at Shady Grove. If you are applying to the program at USG, you must have a minimum of 56 transferable credits and you must satisfy these prerequisites before enrolling in UBalt classes.
ASSURANCE OF LEARNING: B.S. IN SIMULATION AND GAME DESIGN
Mission Statement
The mission of the B.S. in Simulation and Game Design program is to prepare students for careers in and related to the videogame and simulation industry by providing them with general and content track-specific instruction in game design, as well as opportunities to apply their learning in hands-on projects to hone career-relevant skills. Students explore games as culturally relevant means of artistic expression and engage with the local and global community. The program continually addresses the needs of an evolving industry by incorporating new concepts and technologies into coursework and faculty research.
Program-Level Student Learning Outcomes
Upon graduating from the B.S. in Simulation and Game Design program, students will be able to:
Demonstrate proficiency in the development of games/simulations by engaging in collaborative design using a specialized skill set (i.e., coding, 2D/3D art, audio design, writing).
Develop, communicate and revise design concepts for internal and external audiences through presentations, public materials and feedback.
Evaluate and critique the cultural, theoretical, historical, and/or artistic dimensions of games and simulations.
Prepare for career work through the creation and development of a portfolio.