Earn your UBalt degree by majoring in Simulation and Game Design.

Degree Requirements

Simulation and Game Design Program Requirements (54 credits)

General Education requirements for all new students entering UBalt in fall 2022 and after.

Complete ALL the introduction course below (6 credits): 

Course Title Credits Notes

GAME 150

Introduction to Game Design 3  

COSC 155

Internet Technologies: Mastering the Basics 3  

 

Choose ONE of the following courses (3 credits):

Course Title Credits Notes

GAME 160

Graphics for Game Design 3  

CMAT 212

Computer Graphics: Imaging 3  

 

Complete ALL the Core Courses below (24 credits): 

Course Title Credits Notes

GAME 250 

Game Scripting 3  

GAME 260 

Introduction to 3-D Graphics 3  

GAME 315 

Programming for Interactive Design  3  

GAME 320 

Game Concept and Design 3  

GAME 324 

Designing for Humans 3  

GAME 370 

Level Design 3  

GAME 405 

The Business of Game Development 3  
GAME 440  Frontiers of Game Design 3  

 

Choose ONE of the following Games Criticism courses (3 credits):

Course Title Credits Notes

GAME 425

Games Criticism 3  

GAME 435 

Games, Culture, and Society 3  

 

Choose ONE of the following Serious Games Courses (3 credits)::

Course Title Credits Notes

GAME 330 

Games for Learning 3  

GAME 477 

Community-Focused Game Design 3  

 

Choose ONE of the following tracks (15 credits):

  • TECHNICAL ART
  • CODING AND DEVELOPMENT
TECHNICAL ART Track (15 Credits)

Complete ALL the Courses below (9 credits): 

Course Title Credits Notes

GAME 410

3D Modeling 3  

GAME 469 

Game Development Project I  3  

GAME 470

Game Development Project II 3  

 

 

Choose TWO of the following Technical Art courses (6 credits):

Course Title Credits Notes

GAME 380

Advanced Topics in Art and Animation 3  

GAME 420

3D Production 3  

GAME 430

Topics in Technical Art 3 may be taken twice when topic changes

 

CODING AND DEVELOPMENT Track (15 Credits)

Complete ALL the Courses below (15 credits): 

Course Title Credits Notes

GAME 415 

Coding Tools for Designers  3  

GAME 418 

Design of Multiplayer Games 3  

GAME 445 

Practical Game Programming 3  

GAME 469 

Game Development Project I  3  

GAME 470 

Game Development Project II 3  

 

 

Course Title Credits Notes

IDIS 101 

First Year Seminar: Introduction to University Learning 3 freshmen only; transfer students replace this with a different elective

 

Complete as many courses as necessary from any discipline to fulfill your 120-credit requirement to graduate.

Meet the UBalt Information Literacy graduation requirement by successfully completing ONE of the following options

Course Title Credits Notes

INFO 110

Introduction to Information Literacy 3  

GAME 324 

Designing for Humans 3  

 

Information for Transfer Students

If you have not completed an articulated program at one of the state's community colleges, you must meet the University's general requirements for transfer and satisfy the following course requirements:

  • a college-level course in multimedia authoring or production (COSC 150 Introduction to Game Design)
  • a college-level course in standard publishing technologies for the World Wide Web, such as HTML/CSS (COSC 155 Internet Technologies: Mastering the Basics)
  • a college-level course in 2-D graphics or digital imaging (GAME 160 Graphics for Game Design)
  • a college-level course in scripting for interaction design (GAME 250 Game Scripting)
  • a college-level course in 3-D modeling and/or animation (GAME 260 Introduction to 3-D Graphics).

All of these prerequisite requirements can be met by courses at the University of Baltimore but are not offered at the Universities at Shady Grove. If you are applying to the program at USG, you must have a minimum of 56 transferable credits and you must satisfy these prerequisites before enrolling in UBalt classes.

 


Learning Outcomes

ASSURANCE OF LEARNING: B.S. IN SIMULATION AND GAME DESIGN

 

Mission Statement

The mission of the B.S. in Simulation and Game Design program is to prepare students for careers in and related to the videogame and simulation industry by providing them with general and content track-specific instruction in game design, as well as opportunities to apply their learning in hands-on projects to hone career-relevant skills. Students explore games as culturally relevant means of artistic expression and engage with the local and global community. The program continually addresses the needs of an evolving industry by incorporating new concepts and technologies into coursework and faculty research.

 

Program-Level Student Learning Outcomes

Upon graduating from the B.S. in Simulation and Game Design program, students will be able to:

Demonstrate proficiency in the development of games/simulations by engaging in collaborative design using a specialized skill set (i.e., coding, 2D/3D art, audio design, writing).

Develop, communicate and revise design concepts for internal and external audiences through presentations, public materials and feedback.

Evaluate and critique the cultural, theoretical, historical, and/or artistic dimensions of games and simulations.

Prepare for career work through the creation and development of a portfolio.