Simulation and Game Design students build their own worlds through games. 

Examples of student work

Students in this program work together to envision, create and present a video game, putting their imaginations and skills into a playable piece. Here's a look at some games our students have made. 

SporeFall

created by Owen Brannon, programmer, sound designer, and game balancer; Eden Essex, character modeler, weapon modeler, and structure modeler; Sierra Costa, level designer and environment modeler; Avery Morris, UI/UX developer and designer, game designer, and concept artist; and Yeferson Manchame, lead programmer, game designer, and UI/UX developer

Video Decoration
A screenshot of the student-designed game SporeFall.
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pocket pets

Video Decoration
A screenshot of a student-designed game shows an animated cat and attire options.
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HORRIFIC HALLS

created by Adam Mizell, B.S. '18, Gary Keeler, B.S. '18, and Chris Rizzo, B.S. '18

Video Decoration
A screenshot from a student-made video game shows the end screen when you beat the game.
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Inside UBalt's GameLab

The UBalt GameLab is designed to support interdisciplinary research in games and media. The center complements classroom learning and prepares students to apply their knowledge to meaningful applied research in games and emerging technologies. This educational research facility is equipped with immersive, visualization and interactive game technologies.

Video Decoration
A student looks at a computer screen where he is playing a video game.
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